<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ricochet! Devlog - itch.io</title><link>https://findiedev.itch.io/ricochet</link><description>Where angle matters</description><item><guid>https://findiedev.itch.io/ricochet/devlog/1490634/the-ballistics-velocity-rehaul-120</guid><title>The Ballistics &amp; Velocity rehaul 1.2.0</title><link>https://findiedev.itch.io/ricochet/devlog/1490634/the-ballistics-velocity-rehaul-120</link><pubDate>Wed, 15 Apr 2026 21:38:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzEzMTg4LnBuZw==/400x224%23c/eICzZX.png"/><p>Ballistics &amp; RNG Total Overhaul The core combat logic has been refined to better distinguish between a &quot;bad shot&quot; and a &quot;bad bounce.&quot; Bipolar RNG Logic: The random outcome system now splits failures i...</p>]]></description></item><item><guid>https://findiedev.itch.io/ricochet/devlog/1488512/the-cold-steel-sloped-armor-update</guid><title>The Cold Steel &amp; Sloped Armor Update</title><link>https://findiedev.itch.io/ricochet/devlog/1488512/the-cold-steel-sloped-armor-update</link><pubDate>Mon, 13 Apr 2026 13:45:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🌡️ Dynamic Temperature System (Thermal Ballistics) Environment temperature is now a mandatory multiplier for every shot fired. It affects both the weapon&#039;s power and the target&#039;s structural integ...</p>]]></description></item><item><guid>https://findiedev.itch.io/ricochet/devlog/1488122/calculating-armor-penetration-tables</guid><title>Calculating armor penetration tables</title><link>https://findiedev.itch.io/ricochet/devlog/1488122/calculating-armor-penetration-tables</link><pubDate>Mon, 13 Apr 2026 02:25:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Right now, penetration is calculated using straight 90° hits (flat armor only). In the next update, I’m adding angle-based armor, so sloped armor will be harder to penetrate and shots will behave m...</p>]]></description></item></channel></rss>