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The Ballistics & Velocity rehaul 1.2.0
April 15, 2026
by
Findiedev
1
Ballistics & RNG Total Overhaul The core combat logic has been refined to better distinguish between a "bad shot" and a "bad bounce." Bipolar RNG Logic: The random outcome system now splits failures i...
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The Cold Steel & Sloped Armor Update
April 13, 2026
by
Findiedev
1
🌡️ Dynamic Temperature System (Thermal Ballistics) Environment temperature is now a mandatory multiplier for every shot fired. It affects both the weapon's power and the target's structural integ...
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Calculating armor penetration tables
April 13, 2026
by
Findiedev
1
Right now, penetration is calculated using straight 90° hits (flat armor only). In the next update, I’m adding angle-based armor, so sloped armor will be harder to penetrate and shots will behave m...
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