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Ricochet!

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Devlog

  • The Ballistics & Velocity rehaul 1.2.0
    April 15, 2026 by Findiedev
    1
    Ballistics & RNG Total Overhaul The core combat logic has been refined to better distinguish between a "bad shot" and a "bad bounce." Bipolar RNG Logic: The random outcome system now splits failures i... Continue reading
  • The Cold Steel & Sloped Armor Update
    April 13, 2026 by Findiedev
    1
    🌡️ Dynamic Temperature System (Thermal Ballistics) Environment temperature is now a mandatory multiplier for every shot fired. It affects both the weapon's power and the target's structural integ... Continue reading
  • Calculating armor penetration tables
    April 13, 2026 by Findiedev
    1
    Right now, penetration is calculated using straight 90° hits (flat armor only). In the next update, I’m adding angle-based armor, so sloped armor will be harder to penetrate and shots will behave m... Continue reading
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Updated 24 days ago